My name is Artur Ganszyniec. I’m a narrative designer/writer, and game design tutor with almost two decades of experience. I focus on interactive narratives, system rhetorics, and communicating emotions in games.
I worked on games small, medium, and big, from student projects to mobile and indie games, to high-budget blockbusters.
I was the Lead Story Designer for the first Witcher, then worked on mobile games, commercial AA, artistic indie darlings, and pen-and-paper RPGs.
As a consulting designer, I help big teams and indie developers create games that move the players—while staying true to the vision and within the budget.
Apart from working on games, I teach story design at the Lodz University of Technology, and game studies at the Adam Mickiewicz University in Poznań.
You can also check out the book I co-authored, titled How and Why We Make Games: The Creative Confusion.

