{"id":2,"date":"2025-09-08T18:03:47","date_gmt":"2025-09-08T16:03:47","guid":{"rendered":"http:\/\/narrativedesign.online\/?page_id=2"},"modified":"2025-09-09T16:40:14","modified_gmt":"2025-09-09T14:40:14","slug":"przykladowa-strona","status":"publish","type":"page","link":"https:\/\/narrativedesign.online\/?page_id=2","title":{"rendered":"About"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">My name is <strong>Artur Ganszyniec<\/strong>. I\u2019m a narrative designer\/writer, and game design tutor with almost two decades of experience. I focus on interactive narratives, system rhetorics, and communicating emotions in games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I worked on games small, medium, and big, from student projects to mobile and indie games, to high-budget blockbusters.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">I was the Lead Story Designer for the first Witcher, then worked on mobile games, commercial AA, artistic indie darlings, and pen-and-paper RPGs.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">As a consulting designer, I help big teams and indie developers create games that move the players\u2014while staying true to the vision and within the budget.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Apart from working on games, I teach story design at the Lodz University of Technology, and game studies at the Adam Mickiewicz University in Pozna\u0144.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">You can also check out the book I co-authored, titled <strong><em><a href=\"https:\/\/howandwhywemake.games\" target=\"_blank\" rel=\"noreferrer noopener\">How and Why We Make Games: The  Creative Confusion<\/a><\/em><\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My name is Artur Ganszyniec. I\u2019m a narrative designer\/writer, and game design tutor with almost two decades of experience. I focus on interactive narratives, system rhetorics, and communicating emotions in games. I worked on games small, medium, and big, from student projects to mobile and indie games, to high-budget blockbusters. I was the Lead Story [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":79,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>About - Narrative Design Workshop<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/narrativedesign.online\/?page_id=2\" \/>\n<meta property=\"og:locale\" content=\"pl_PL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"About - Narrative Design Workshop\" \/>\n<meta property=\"og:description\" content=\"My name is Artur Ganszyniec. I\u2019m a narrative designer\/writer, and game design tutor with almost two decades of experience. I focus on interactive narratives, system rhetorics, and communicating emotions in games. I worked on games small, medium, and big, from student projects to mobile and indie games, to high-budget blockbusters. 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